Procedural 3D


In this project, I developed a highly versatile and fully procedural skin shader in Blender for Cycles, meticulously designed to recreate true-to-life human skin textures. Inspired by the intricate patterns of hands and arms, this adaptable shader accommodates a wide array of skin types and appearances. The project’s objective is to further expand its capabilities by incorporating additional patterns for various body regions and integrating a texture to guide hair particle growth from pores.

Click here to purchase this shader at Blendermarket.